Spatial interaction laboratory / 2026

What happens when interaction design escapes the screen?

HAAM Space studies rooms, streets, thresholds, bodies, distance, attention and accidental encounters as interfaces.

People moving through a shared room A floor plan with moving points and soft interaction zones showing potential encounters. CO-PRESENCE CAN BE DESIGNED WITHOUT FORCING CONTACT.
01 Proxemics 02 Social translucence 03 Trajectories 04 Appropriation

Experiments

Small studies of how space changes behaviour.

01

Social Distance

How close can people be before co-presence becomes interaction? Change the social radius and watch potential encounters appear.

2 potential encounters

02

The Encounterable Café

Seating does more than hold bodies. It decides who is peripheral, who is visible and how easy it is to become part of a conversation.

Low encounter likelihood

03

Translucent Room

Privacy is not binary. A useful social space lets you sense that others are present without turning them into data.

Aware, not exposed

PRESENCE PRIVACY

04

Wrong Use

The most alive spaces are often used incorrectly. A stair becomes seating. A ledge becomes a desk. A threshold becomes a meeting place.

Architect's intention

BENCH DISPLAY STAIR

05

Trajectory

A place is not a screen. People arrive with histories, cross thresholds, hesitate, participate, leave and remember. Design the sequence, not just the room.

The first interaction is often with the threshold, not another person.

Working principles

Interaction design, but the interface is the situation.

01

Design possibility, not obligation.

Good social space raises the chance of contact without demanding performance from everyone inside it.

02

Make presence legible.

People need subtle cues about others: availability, activity, direction and attention. Not surveillance.

03

Leave room for wrong use.

Appropriation is evidence that a system is alive. Do not optimize every ambiguity away.

04

Design through time.

Arrival, waiting, interruption, repetition, departure and memory are interaction materials too.

About

HAAM Space is a laboratory for interaction design after the screen.

It collects experiments in proxemics, social translucence, embodied interaction, architecture, public space, movement and the small conditions that make encounters possible.

Some experiments may become research. Some may become buildings, services or products. Some can stay strange.